At Liquid Swords, working on Samson allowed me to learn a new side of 3D and improve my skills dramatically. My work extends into the creation and learning that revolved around material layering, modular kits, and blend mask workflows.
The teaser images show some of the art I got to contribute to the game as an environment artist working alongside the small but very talented art team!
My main tasks included:
- Modular Industrial / Infrastructure Asset kits.
- Modular building facade Packed Level Actors (PLAs) with multiple structural and material variations that include brick, concrete, metal, and wood.
- Gathering/ researching for appropriate references that accurately represent the story timeline and setting.
- Modular building kits that use the appropriate metrics.
- Level art.
- Detailed props.
Announcement Trailer