Small room interior is taking inspiration from a few real life abandoned hospitals and houses from the early 1940's
A time capsule of a room where the occupant was paralysed, was left the way he used it even after his passing being rediscovered after a few decades.
• Made in UE 5( Not using Nanite).
• All wall models are modular in nature.
• All modular assets use 2 UV channels, one for tiling textures and other using an RGB mask.
• All assets use a TD of 10.24px/cm
• Tileable and unique textures made in Substance painter.
• Uses a shader I created in Unreal that uses blend masks RGB to get a better result for the wallpaper. While being able to adjust the Tint, Tiling, and a few other Parameters for better results.
• Books and the red carpet texture on the floor taken from the Quixel Library.
A tiling Blend mask combined with another noise texture used on the UV 2 that is world aligned to break up the surface to reduce repetition of Wallpaper/Paint wear and tear. No one piece will have the exact breakup of textures.
Material attribute for controlling Blue Primer paint under the white top paint using RGB mask blending.
Material attribute for controlling White top paint applied using RGB mask blending.